Path: bloom-beacon.mit.edu!nic.hookup.net!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail From: jojo@hacktic.nl (Jurgen Appelo) Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2) Followup-To: comp.sys.ibm.pc.games.misc Date: 29 Jan 1994 13:21:13 -0000 Organization: Hack-Tic, networking for the masses Lines: 889 Approved: news-answers-request@MIT.Edu Distribution: world Expires: 02/17/94 Message-ID: References: Reply-To: jojo@hacktic.nl (Jurgen Appelo) NNTP-Posting-Host: xs4all.hacktic.nl Summary: This FAQ has answers to common questions and other useful information that all new readers of the comp.sys.ibm.pc.games.* newsgroups should read before posting. Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:337 rec.games.misc:5139 comp.answers:3596 rec.answers:3891 news.answers:14599 Posted-By: auto-faq 2.4 Archive-name: PC-games-faq/part2 Posting-frequency: two times per month Editor: Jurgen Appelo =========================================================================== 4.0: COMPUTER ISSUES --------------------------------------------------------------------------- 4.1: What special hardware is made for games? ------ Sound Cards (From: Dups) Sound cards are used to enhance the gaming environment by production of music and/or digitized sounds such as the noise of a jet engine or creepy music in a dungeon. Most games support SoundBlaster and AdLib and other cards that are compatible with them. Check out comp.sys.ibm.pc.soundcard and its FAQ for more info. ------ Joysticks and Gamepads (From: Dups) The joystick is a hardware add-on which enhances gameplay by controlling movement. There are also pads which can be used instead of the arrow and number pads on the keyboard. The Gravis Gamepad incorporates both joystick and pad. A hardware card (game card) that controls the joystick or pad must be inserted into the computer and allows for a game port, which is usually a male 9-pin that attaches to the joystick or pad. There are also joystick Y-Connectors which allow for more than one joystick, but you should only use these if the game card can handle them. (From: Richard Wyckoff) A gamepad is a joystick, but instead of having an analog output, it has a digital output, which means that instead of giving a range of values, like a regular joystick, the gamepad only tells the computer that it is being pushed in a certain direction (up, down, left, right, and diagonals). Gamepads are more suited for arcade games, and any game where it is not important to know how hard the joystick is being pushed, but just which direction it is being pushed. ------ Throttles [Looking for a volunteer to write this part.] ------ Rudder Pedals [Looking for a volunteer to write this part.] --------------------------------------------------------------------------- 4.2: What are the most important alternatives? ------ Soundcards (From: Richard Wyckoff and Ian Cornell Donaldson) AdLib The first big soundcard. Mono, no DAC. 11 voice 2 operator FM synthesiser. Fits into either 8 bit or 16 bit ISA bus. No digital effects. AdLib Gold (1000/2000) FM synthesis, stereo, 16-bit DAC. Sound Blaster compatible. Gravis Ultrasound Wavetable synthesis (16-bit instruments, up to 1 meg of on-board RAM), stereo, 32-channel 16-bit DAC (for playing only, 16-bit recording is an option). Sound Blaster compatible through software. Roland MT-32 compatible through software. 8 bit ADC. Has a 32 voice WT synthesiser. Comes standard with 256Kb of memory, upgradable to 1 Mb. Includes MIDI/speed compensating joystick port. Needs 16 bit ISA slot. Pro Audio Spectrum + FM synthesis, 8-bit DAC. SoundBlaster compatible. Pro Audio Spectrum 16/PAStudio 16 FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible. Normally known as the PAS-16. Has 16 bit DAC/ADC and 20 voice 4 operator FM synthesiser. Compatible with the Sound Blaster. Stereo, has mixer and MIDI/joystick port. Includes SCSI CD-ROM interface. Needs 16 bit ISA slot. MT-32/LAPC-1 LA synthesis (very nice wavetable related form of synthesis), stereo, no DAC. The MT-32 is an external module connected via a Roland MPU-401 MIDI interface. The LAPC-1 is the same thing on a card. SCC-1: LA synthesis, stereo, no DAC. More and better instruments than MT-32/LAPC-1, fully General MIDI compliant. Sound Blaster FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling. Also includes a combination joystick/MIDI port. Sound Blasters after version 1.5 could do full duplex midi. Fits 8 or 16 bit ISA slot, MCA version also available. Sound Blaster Pro FM synthesis, stereo, 12-bit DAC is claimed. SoundBlaster compatible. Includes all features of a Sound Blaster v 2.0. Also has a mixer, twin DAC/ADC for stereo input, output of digital effects. CD-ROM (propriatry) interface built in. Version 1.0 has a 22 voice 2 operator FM synth. Version 2.0 has a 20 voice 4 operator FM synth. Sound Blaster 16/ASP FM synthesis, stereo. The ASP includes a "software upgradeable" chip which currently has compression features. Includes all features of Sound Blaster Pro 2.0 (and therefore Sound Blaster and AdLib). Has 16 bit DAC/ADC's. Can accept daughter boards (WaveBlaster). ASP has Advanced Signal Processor chip, allowing it to do advanced effects on digital samples. Needs 16 bit ISA slot. Sound Blaster WaveBlaster The WaveBlaster is an add-on for the SoundBlaster 16 which gives it stereo wavetable features (16-bit instruments, 1 meg of on board ROM). Adds MT-32 compatability and WaveTable synthesis. Comes standard with 4 Mb of ROM. MIDIBlaster External synth module that plugs into any MIDI port but is designed to work with the Sound Blaster series. Switchable between MT-32 and General MIDI standards. Multisound Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an industry standard 56000 DSP Some terms used above: DAC Digital to Analogue Converter. A device that turns streams of numbers (samples) that represent sound intensity at a given moment into sound. ADC Analogue to Digital Converter. A device that turns sounds into streams of numbers (samples). FM Frequency modulation. A form of synthesis where two or more sound sources (operators) are added together to make sound. The more operators the better the sound. Very flexible method of generator, but few operators makes for poor sound. WT Wave Table synthesis. A more realistic form of synthesis involving small recordings or samples of the appropriate intrument. However, is less flexible than FM and requires some form of storages (RAM/ROM) to be on the generator. On the other hand, it sounds much more realistic than FM. MIDI Musical Instrument Device Interface. A standard for electronic instruments to communicate with other electronic instruments or with computers. General MIDI is a standard mostly developed by Roland that defines what instrument sounds are associated with a MIDI patch number. ------ Joysticks and Gamepads (From: Richard Wyckoff) CH Flightstick Analog joystick, throttle control CH Flightstick Pro Analog joystick, throttle, a few extra buttons. Somewhat like the FCS, but much uglier. CH Gamecard III Automatic, speed-compensating gameport. Important for high-speed systems if their gamecards are not up to snuff. Gravis Analog Joystick Analog joystick, throttle. Gravis PC Gamepad Digital Pad. Four distinct fire buttons supported by some games, or two buttons and two turbo-fire buttons. Suncom Gamepad Digital Pad. Turbo fire mode. Thrustmaster FCS Analog joystick, many extra buttons including a top-hat control switch. Supported by many sims. Thrustmaster FCS Pro The FCS with metal springs. Generally regarded as more reliable and better feeling than the regular FCS. ------ Throttles & Rudder Pedals [need someone to tell something about this] =========================================================================== 5.0: SOFTWARE ISSUES --------------------------------------------------------------------------- 5.1: Who is that company? [info about the important companies, has yet to be written] --------------------------------------------------------------------------- 5.2: Who is that person? Here are some names of famous people, the companies they work for and a few of the games they have designed. Mark Baldwin (freelance) Empire, Empire Deluxe, The Perfect General Jon Van Caneghem (New World Computing) Might & Magic series Lori & Corey Cole (Sierra) Quest for Glory series Chris Crawford (freelance) Balance of the Planet, Patton Strikes Back involved with the Game Developer's Conference and editor of the Journal of Computer Game Design Richard Garriot (Origin) also known as Lord British the Ultima series one of the founders of Origin Daryl Gates (Sierra) Police Quest 4; ex-Chief of Police of Los Angeles Ron Gilbert (ex-LucasArts, now Humungous) Maniac Mansion, Monkey Island series Gary Gygax inventor of AD&D board games Lawrence Holland (LucasArts) Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing Al Lowe (Sierra) Leisure Suit Larry series, Freddy Pharkas Sid Meier (MicroProse) Pirates!, Railroad Tycoon, Civilization one of the founders of MicroProse Steve Meretzky (Legend) Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting series Brian Moriarty (LucasArts) Beyond Zork, Wishbringer, Trinity, Loom, The Dig Paul Neurath (LookingGlass Technologies) Ultima Underworld series Chris Roberts (Origin) Bad Blood, Wing Commander series, Strike Commander Damon Slye (Dynamix) Red Baron, Aces over the Pacific, Stellar 7, Nova 9 David Taylor (Id) Doom Jeff Tunnell (Dynamix) Heart of China, Willy Beamish Jim Walls (ex-Sierra, now Tsunami) Police Quest series Roberta Williams (Sierra) King's Quest series, Laura Bow series wife of Ken Williams, founder of Sierra On-Line Will Wright (Maxis) SimCity --------------------------------------------------------------------------- 5.3: What general problems do game players experience? ------ Out of Memory (From: Dups) The game requires more Random Access Memory than you currently have. Simply check how much memory you have free by running CHKDSK or MEM. Check your DOS manual about freeing more lower (i.e. conventional) memory and also the game manuals to see exactly how much memory it requires. ------ Packed file corrupt (From: Joe Centenni) This error message has been encountered in several older games. It is easy to get around. The problem is caused by modern memory managers being too efficient, and an old algorithm for the packing/unpacking files in DOS. If the first 64K of RAM is free this error will occur. Make a clean boot disk and boot from it to prevent the installation of your memory manager. (From: Cesare Tirabassi) Other work-arounds are: If you do not have DOS 5.0, run debug and launch the game from there, like this: C:\> DEBUG GAME.EXE. -G (Program runs and terminates) -Q C:\> If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just made for this purpose. Just launch the game by typing: C:\> LOADFIX GAME.EXE (the extension can be omitted) [Looking for more common problems that many people experience.] ------ Computer is too fast. There are several programs that you can try to slow down your PC: nic.funet.fi /pub/msdos/utilities/at/at-slow3.zip nic.funet.fi /pub/msdos/utilities/sysutl/486slo.zip ------ Graphic screen dump. You can try the program PCX Dump 8.1, which is available as: garbo.uwasa.fi /pc/graphics/pcxdmp81.zip ------ Games don't work with DR-DOS 6. (From: Chris Crouch, crouch@hfrd.dsto.gov.au) The typical error is that games complains about not enough memory being available, while the mem command shows ample memory available. The problem is that DR-DOS 6 automatically tries to avoid the "packed file corrupt" errors with compressed executables by disabling the lower 64k of memory. The solution is to get the DR-DOS 6 patch pat326.exe (a self extracting archive), and apply it to the DR-DOS 6 system. This patch can be found at ftp.novell.com or ftp.novell.de, in /pub/netwire/novlib/12. It removes this auto-detecting feature of DR-DOS 6, so other older games will now give the familiar "packed file corrupt" message. DR-DOS 6 has a utility called MEMMAX to get around this. ------ [Looking for more common questions from game players.] --------------------------------------------------------------------------- 5.4: What does the acronym ... mean? Below are acronyms for games used frequently by people in the newsgroups. You can use them to shorten your subject headers and to prevent typing fatigue. The asterisks (*) are to be replaced by digits, like U* can be replaced by U7 to represent the game Ultima 7. AITD Alone in the Dark AOE Aces over Europe AOTP Aces of the Pacific AW (SVGA) Air Warrior B17 B-17 Flying Fortress BAK Betrayal at Krondor BARIS Buzz Aldrin's Race into Space BS Blake Stone-3D BT* Bard's Tale 1-3 CAW Carriers at War CHQ Command HQ CIV Civilization COS Clash of Steel CYAC Chuck Yeager Air Combat DM Dungeon Master DOOM Doom DOTT Day of the Tentacle DQK Dark Queen of Krynn EOB* Eye of the Beholder 1-3 EQ EcoQuest F117 F-117A Stealth Fighter F15-* F-15 Strike Eagle 1-3 F1GP Formula 1 Grand Prix F3 Falcon 3.0 FB Flashback FOG Fields of Glory FPFP Freddy Pharkas Frontier Pharmacist FPSF Front Page Sport: Football FPSFP Front Page Sport: Football Pro FRUA Forgotten Realms Unlimited Adventures FS5 Flight Simulator 5.0 GK Gabriel Knight GS2000 Gunship 2000 GOB* Goblii(i)ns 1-2 HB? Hardball 1-3 HH Halloween Harry HOC Heart of China HOF Hand of Fate HQ Hero's Quest INDY* Indiana Jones * JMFB2 John Madden Football 2 KQ? King's Quest 1-6 LB? Laura Bow 1-2 LGOP* Leather Goddesses of Phobos 1-2 LOK Legend of Kyrandia LOL Lands of Lore LSL* Leisure Suit Larry 1-6 LTOI* Lost Treasures of Infocom 1-2 MB Monster Bash MFS* Microsoft Flight Simulator 1-5 MI* Monkey Island 1-2 MM* Maniac Mansion 1-2 M&M* Might & Magic 1-5 MOO Master of Orion NHL National Hockey League OOTW Out of this World PACWAR Pacific War POD Pools of Darkness POP* Populous 1-2 POP* Prince of Persia 1-2 PQ* Police Quest 1-4 QFG* Quest for Glory 1-3 ROA Realms of Arkania RRT Railroad Tycoon RTZ Return to Zork SC Strike Commander SC* Star Control 1-2 SC*01 Spellcasting 101-301 SC2000 SimCity 2000 SF2 Street Fighter 2 ShC Shadow Caster SOD Spear of Destiny SQ* Space Quest 1-5 SWOTL Secret Weapons of the Luftwaffe T2029 Terminator 2029 T7G The Seventh Guest TIM The Incredible Machine TLB* Tony Larussa's Ultimate Baseball 1-2 U* Ultima 1-7 U7.5 Ultima 7 Part 2: Serpent Isle UA Unlimited Adventures UW* Ultima Underworld 1-2 V4V V for Victory W* Wizardry 1-7 WB Willy Beamish WC World Circuit WC* Wing Commander 1-2 WCA Wing Commander Academy WGH* Wayne Gretzky Hockey 1-2 WIZ* Wizardry 1-7 WOLF3D Wolfenstein 3D --------------------------------------------------------------------------- 5.5: Which games have different names? There are some games with different names in different parts of the world. Air Duel (USA) -> Dogfight (EUR) Another World (EUR) -> Out of this World (USA) Ultrabots (USA) -> Xenobots (EUR) Ween (EUR) -> The Prophecy (USA) World Circuit (USA) -> Formula 1 Grand Prix (EUR) Rags To Riches (USA) -> Wall Street Manager (EUR) There are some games which have follow-ups with different names. Colonel's Bequest -> Laura Bow 2 Hero's Quest -> Quest for Glory 2 Maniac Mansion -> Day of the Tentacle Out of this World -> Flashback Wolfenstein 3D -> Spear of Destiny --------------------------------------------------------------------------- 5.6: Which games have multi-player abilities? (From: Blair Prescott) There are a great number of PC games that can be played by multiple players, and more are being released all the time. They require use of a modem, null modem cable, IBM network, or just e-mail for their use. A partial list, including only the more popular games, follows here: Air Duel (Dogfight) (???) Command HQ (modem/nullmodem) Conquered Kingdoms (???) Empire Deluxe (modem/nullmodem/email) F-15 Strike Eagle 3 (modem/nullmodem) F-29 Retaliator (modem/nullmodem) Falcon 3.0 (modem/network/nullmodem) Global Conquest (modem/nullmodem) The Lost Admiral (???) Perfect General (???) Scorched Earth (Shareware) - Wendell Hicken (face-to-face) Spaceward Ho! (network) SVGA Air Warrior (modem/nullmodem) VGA Planets {Shareware} - Tim Wisseman (email) World Circuit (Formula 1 Grand Prix) (modem/nullmodem) Tornado (modem/nullmodem) [Looking for people who can complete the information here.] --------------------------------------------------------------------------- 5.7: Which games have additional files available for free? ------ Doom Doom editors are at: ftp.uwp.edu /pub/msdos/games/id/home-brew/doom ------ Falcon 3.0 There's a lot of information and files for this one. Have a look at: onion.rain.com /pub/falcon3/* ------ Forgotten Realms Unlimited Adventures You can find modules for this game at: wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules ccosun.caltech.edu /pub/adnd/inbound/UA/Modules soda.berkeley.edu /pub/frua ------ Harpoon User made scenarios can be found at: jumi.lut.fi /pub/harpoon/* ------ Wolfenstein 3D A lot of stuff can be found at: ftp.cc.umanitoba.ca /wolf3d/* ------ X-Wing Add-ons, hints and cheats can be found at: wpi.wpi.edu /starwars/X-Wing ------ [Looking for more games with extra files on FTP sites.] --------------------------------------------------------------------------- 5.8: What are some the known bugs? ------ Betrayal at Krondor (From: Andreas Toenne) The spell 'Final Rest' is used to permanently remove knocked out nighthawks from the game. There is a major bug with this spell however: If one applies 'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is occupying the same location, then both nighthawks are removed. Shortly thereafter the game locks up when it tries to move the living albeit removed nighthawk. Be careful! ------ Civilization (From: Daniel Silevitch) The nastiest bug in Civilization is called the "advisor bug". This is a well know bug and MicroProse has been trying to fix it. Thus far, they haven't succeeded, but there is a successful work-around. The bug appears when you have the "instant advice" feature turned on. If you go to a city, and your Domestic Advisor has nothing to recommend (i.e. no more improvements possible for the city), the game will hang. The work-around is to turn off the instant advice. ------ Dark Queen of Krynn (From: Dups) The Book of Amrocar is to be found in the Dumb Waiter in the city of Hawkbluff. Without it you cannot continue the game. If it is not there then a patch is required, available by FTP from: ftp.uml.edu /msdos/Games/Patches/dqkpatch.zip ------ Eye of the Beholder 2 If you possess a treble-class character in your party, any multi-hit spell, i.e. one that hits your entire party, will cause a DIVIDE ERROR and the game will bomb back to DOS. Don't have more than two classes per character. ------ Falcon 3.0 (From: Blair Prescott) Early versions of Falcon had many annoying bugs, most of which have been fixed with the release of the version 3.02.1 patch, mig101.exe, available from: onion.rain.com /pub/falcon3/programs cactus.org /pub/falcon3/programs ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs ------ Flight Simulator 5.0 A bug report can be requestedfrom John Mechalas . ------ Might & Magic 3 (From: Christina Warren) Brother Zeta never talks to you, even though you have visited brother Delta, who told you that you should go and see him. Brother Zeta is supposed to tell you that you can find the shell on day 99. Also, Zeta is the last of the brothers. ------ Monkey Island (From: Christina Warren) If you can't get to run the game with a Sound Blaster in AdLib mode on your fast (486) machine, try running it with the PC in the slower mode. There is a bug that makes the AdLib driver fail on fast machines. ------ Pirates! Gold (From: David R. Paoletti) There is a bug that causes this game to lock up when you reach: 1) A town in which one of the evil people that know the whereabouts of your family members is hiding. This will lock the game up just before it asks you to select your weapon. 2) A pirate ship that you have been commissioned to hunt down. There is a zip file from MicroProse in wuarchive's patch directory which contains a patched EXE file that fixes both of these problems. (From: Eberhard) 3) The hotkeys for land combat are not functioning correctly. 4) While attacking cities on the land with troops > 400 men parts of your army disappear and will reappear if you make it to the duell scene with the enemy captain. 5) After leaving a town by ship, the game sometimes reboots your system if you are looking immediately at the captain's cabin. 6) Sometimes the system locks up if you exit to DOS and start again withoutrebooting. 7) If you use the patch1 released by MicroProse there is a good chance you will screw up your Hall of Fame. If you want to look at your progress in the Hall of Fame, save your game and restart with your old piratesg.exe. ------ Star Control 2 (From: Peter Geltner) Don't play this game with SmartDrive installed. If you do this, your savegames will only be written to disk when you quit the program. So, if you turn off your PC without quitting properly or if the game locks up, you don't have any savegames. (From: Blair Prescott) If the Arilou tell you to go retrieve an item and return, you will find this impossible to do. Instead, return to a saved game and find the item before you talk to the Arilou. Otherwise, the Arilou will not be able to help you, and it will be VERY difficult to complete the game. ------ Syndicate If you're having problems with your SoundBlaster at setting IRQ7, you should set the factory default on the card to IRQ5 and change the setting in SYND.BAT accordingly. ------ Tornado (From: Andrew Stevens) The bug whereby SAMs hits always completely destroy your aircraft is fixed in the revision A patch. The bug in the SoundBlaster driver causing hangs or pauses in the sound is fixed in the revision B patch, due for oct '93. ------ Ultima 7: The Black Gate (From: Eberhard) On Buccaneer's Den you will get a key which you will need later on the Isle of the Avatar. This key sometimes vanishes from your Inventory. The best thing to do is to put down the key somewhere you can remember, and use it first if you need it. There is a patch for this bug, provided by Origin, and it can be found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip. ------ Ultima 7 Part 2: Serpent's Isle (From: Eberhard) Not every door in the game can be blown away with powder kegs. Don't try this on the door to the List field in Monitor or the game will lock. ------ Ultima Underworld 2 (From: Dups) The game will not continue if certain "flags" or events do not occur. There is also the infamous inventory bug which means you can't have 40+ items in one sack and you cannot not drop items into water. The servant strike does not resolve itself, you must get the UW2 patch fix at ftp.uwp.edu. ------ Wolfenstein 3D (From: Lee Scott) In some earlier versions the secret elevator on episode 1, level 1 will not take you to level 10, but level 2. This can be fixed by getting a patch from ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4 also found there. ------ [Looking for more well known bugs.] --------------------------------------------------------------------------- 5.9: Which games are we all waiting for? Here's a list of some games that haven't been release yet. They have already been promoted by the publishers, so we're all looking forward to them. For a few games the expected month of release is mentioned. You can find a lot more information about upcoming games in Game Bytes electronic magazine and the paper magazines. Code: ACT = Action MIS = Misc. ADV = Adventure RPG = Role-playing game FSM = Flight-sim STR = Strategy 7th Guest 2: The 11th Hour - Virgin (ADV) A-10 Warthog - Spectrum Holobyte (FSM) Aces of the Deep - Dynamix/Sierra (ACT) Jan 94 Carriers at War 2 - SSG/Electronic Arts (STR) Civil War - MicroProse (STR) Delta-V - Bethesda/US Gold (ACT) The Dig - LucasArts/US Gold (ADV) In cooperation with Steven Spielberg. Dungeon Master 2: Legend of Skullkeep - Interplay (RPG) The Elder Scrolls: The Arena - Bethesda/US Gold (RPG) F-14 Fleet Defender - MicroProse (FSM) Forgotten Castle: The Awakening - Twin Dolphin/EA (RPG) Jan 94 Gobliins 3 - Coktel Vision (ADV) Harpoon 2 - Three-Sixty (STR) Inca 2 - Coktel Vision/Sierra (ACT) King's Quest 7 - Sierra (ADV) Dec 94 MechWarrior 2: The Clans - Activision (ACT) Feb 94 Might & Magic: Arena - New World Computing (RPG) Pacific Strike - Origin (FSM) Jan 94 Phantasmagoria - Sierra (ADV) Jun 94 Space Simulator 1.0 - Microsoft (ACT) SSN-21 Seawolf - Electronic Arts (ACT) Star Trek: The Next Generation - Spectrum Holobyte (RPG) Stonekeep - Interplay (RPG) Feb 94 Ultima 8: Pagan - Origin/Electronic Arts (RPG) Feb 94 Victory at Sea - Three-Sixty (STR) X-Wing 2: Tie Fighter - LucasArts/US Gold (ACT) =========================================================================== THE END This is it. As I've already told you, if you have anything to comment on the information given in this FAQ, please feel free to email me about it. Any information that can be included in the next version of the FAQ is greatly appreciated. I owe a big thanks to the following persons, who spent some time writing texts that are included somewhere above, or who just mailed me and gave me valuable tips and stuff. Mitch Aigner Jurgen Appelo , previous FAQ maintainer David Ashley Volker Blasius Jason Burrell Joe Centenni Joseph Cochran , moderator of csipg.announce Ron Dippold , who organized the group split Ian Cornell Donaldson Chris Crouch Neil Ensor Ken Fishkin Christopher Flake Peter Geltner James Hague David Henderson Ismo K{rkk{inen Dmitry Kohmanyuk Sir Launcelot du Lac , keeper of the address lists Ville Lavonius Brian Milner David R. Paoletti David Pipes Jeremy Follick Blair Prescott S.M.Sabri S.M.Ismail Maurice Schekkerman Lee Scott Daniel Silevitch Andrew Stevens David Timoney Cesare Tirabassi Andreas Toenne Christina Warren , keeper of the original csipg FAQ Richard Wyckoff Eberhard Travis and Amnon Marechal. This file may be freely copied and distributed on the only condition that the contents should not be altered in any way. Commercial distribution of this document is not allowed without my permission. This FAQ is presented with no warranties or guarantees of any kind. I have attempted to verify correctness of most of the data contained in this document, but if you use this data, you do so at your own risk. =========================================================================== End of part 2. If you do not own part 1 of this FAQ, you can download it by FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq directory.