Article: 1503 of rec.games.chinese-chess Path: rohcs1.uhc.com!news2.mr.net!mr.net!InforMNs.k12.MN.us!news.nde.state.ne.us!news.mid.net!news.mci.net!infoserv.illinois.net!news.cic.net!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!hookup!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!not-for-mail From: LEARY@ALM.ADMIN.USFCA.EDU Newsgroups: rec.games.chinese-chess Subject: rec.games.chinese-chess FAQ (part 1 of 2) Date: 31 Jan 1995 22:13:26 -0600 Organization: UTexas Mail-to-News Gateway Lines: 537 Sender: nobody@cs.utexas.edu Message-ID: <950131201449.20224f5b@ALM.ADMIN.USFCA.EDU> NNTP-Posting-Host: news.cs.utexas.edu This posting is intended to address Frequently Asked Questions (FAQ) about the game of Chinese chess (otherwise known as "xiangqi" or "elephant game" or "co tuong"). Corrections, additions, suggestions, etc., should be sent to Stephen Leary at al269@yfn.ysu.edu. "The FAQ belongs to the readers of rec.games.chinese-chess." The FAQ is now divided into two parts. Questions 1-13 are in Part 1; Questions 14-20 are in Part 2. Posting Frequency: every two weeks Last Update: November 27, 1994 New since last posting: 7. What Are Some Common Opening Moves? 14. Is There Any Software Available? 15. Can I play Opponents By Using My Computer? INDEX of Questions: 1. What is Chinese Chess? 2. What does the board look like? 3. What are the pieces & how do they move? 4. What are the rules of the game? 5. What are the values of the pieces? 6. What kind of notation is used? 7. What are some common opening moves? 8. Are there any proverbs for this game? 9. Are there any basic guidelines for handicap play? 10. Can you recommend a few good books? 11. Where can I buy books? 12. Can you recommend some magazines? 13. Where can I buy sets? 14. Is there any software available? 15. Can I play opponents by using my computer? 16. Are there any clubs where I can find opponents? 17. Is there a Chinese chess version of the United States Chess Federation? 18. What are some of the top tournaments? 19. Who are some of the strongest players around the world? 20. Are there any variants? 1. What is Chinese Chess? Chinese chess is a chess-like game which is especially popular in the Far East: China, Taiwan, Thailand, Singapore, Vietnam, Hong Kong, etc. The strongest players and tournaments can be found in these countries. As would be expected, most of the materials published on Chinese chess are written in the languages of this region: most notably, Chinese and Vietnamese. As Asians continue to immigrate to Europe and North America, the level of Chinese chess skill on these continents can be expected to improve and more materials should become available in western languages, such as English, French, and German. Also, more westerners should be expected to become interested in the game and improve their level of expertise. Chinese chess is NOT any of the following games: Shogi, Japanese chess, go, wei chi, weiqi, Chinese checkers, western chess, Korean chess, Thai chess, Makrook, Malaysian chess, Mah Jong, Sic bo, Pai gow. 2. What does the board look like? It looks like this (along with the starting position of the pieces): r---n---m---g---k---g---m---n---r 9 | | | | \ | / | | | | +---+---+---+---+---+---+---+---+ 8 | | | | / | \ | | | | +---c---+---+---+---+---+---c---+ 7 | | | | | | | | | p---+---p---+---p---+---p---+---p 6 | | | | | | | | | +---+---+---+---+---+---+---+---+ 5 | R I V E R | +---+---+---+---+---+---+---+---+ 4 | | | | | | | | | P---+---P---+---P---+---P---+---P 3 | | | | | | | | | +---C---+---+---+---+---+---C---+ 2 | | | | \ | / | | | | +---+---+---+---+---+---+---+---+ 1 | | | | / | \ | | | | R---N---M---G---K---G---M---N---R 0 A B C D E F G H I 3. What are the pieces and how do they move? Each side has the following pieces: 2 Rooks (R) (or chariots or carts) 2 Knights (N) (or horses) 2 Ministers (M) (or bishops or elephants) 2 Guards (G) (or assistants or counselors) 1 King (K) (or generals) 2 Cannons (C) (or catapults) 5 Pawns (P) (or soldiers) ROOKS The rooks move and capture as in chess ........k........9 KNIGHTS .................8 The knights move and capture as in chess, with .................7 one important difference: they can be blocked. .................6 Example: if a knight sits on c2 and another piece .................5 (either your own or the opponent's) sits on c3, . river . the knight cannot move to d4 or b4; but it could .................4 move to b0 or d0 or a1 or e1 or e3. If a knight ....R............3 sits on c2 and another piece is on d2, then it ....N.c..........2 cannot move to e1 or e3. ..............C..1 ........K...M....0 a b c d e f g h i MINISTERS The ministers can move exactly two diagonal spaces at a time. They cannot cross the river (see River below) to the other side of the board. It captures on the square to which he is moving. A minister on g0 can move to e2 or i2. If an opposing piece sits on e2, he can capture it. If his own piece sits on e2, he cannot move there. If he sits on g0 and another piece sits on h1, he cannot move to i2 because he is blocked. GUARDS The guards can move only 1 space diagonally, and cannot leave the palace (see Palace below). They capture the same way they move. KING The king moves as in chess, only he cannot move diagonally, only 1 square vertically or horizontally. The king must remain in the palace. There is no castling as in chess. CANNONS Cannons move like rooks, as many squares vertically or horizontally as they want, as long as there is no other piece in the way. However, cannons capture by jumping over a piece to capture another piece. Example: a cannon sits on e1; a knight sits on f1 (the piece can belong to either side); and an opposing rook sits on h1. The cannon could capture the rook by jumping over the knight. It can only capture by jumping, and can jump over only one piece. If there were two pieces between the cannon and the rook, then the rook could not be captured by that cannon. The cannon cannot jump if it isn't going to capture something, it must simply move like a rook. PAWNS Pawns move 1 square forward (never two, as is possible on the first move in chess). While the pawn is on its own side of the board, it captures by moving 1 square forward and taking an opposing piece that may be sitting there (the pawns don't capture diagonally as in chess). Once a pawn moves across the river onto the other side of the board, it acquires an additional power: it can then move 1 square sideways in addition to being able to move 1 square forward. On the other side of the board, the pawn could then capture by moving sideways or forward. The pawn can never move backward. The pawn does not promote when it reaches the back rank of the opponent--it can then just move sideways. PALACE The king and guards cannot leave the palace (except the guards who leave when they are captured :-) ). If we call the king's starting point e0, then the palace is defined as these 9 points: d0, e0, f0, d1, e1, f1, d2, e2, f2. RIVER The river is nothing more than an empty space in the middle of the board dividing the two sides. A piece cannot move into the river--no one can sit in the river because he would drown. It doesn't count as a space. The word "river" is not printed on most sets; usually there are some Chinese characters printed on it. The minister and guard are considered purely defensive pieces because they cannot cross the river and attack the opposing king. Once a piece crosses the river, it becomes more important for attack than defense. INTERSECTIONS The pieces move on the intersections of the board, not in the spaces between them, as in chess. COLORS In chess, the player who moves first has the "white" pieces. In Chinese chess, the player who moves first moves red pieces. The second player's pieces are usually black or sometimes green or blue. 4. What are the rules of the game? Here are some rules to remember: a) the object of the game is to checkmate or stalemate the opponent. This is accomplished by: 1. Placing the opponent in check so that he has no legal move to get out of the check. 2. Stalemating your opponent so that he has no legal move (when you stalemate your opponent, you win--it is not a draw as in chess). b) Red usually moves first. c) You cannot check your opponent indefinitely by moving the same piece to the same squares (resulting in perpetual check and a draw in chess). You can put the opponent in check 3 times in a row with the same piece without either side moving any other piece. Generally it's OK to go for 3 back-and-forths, so the total numbof allowed checks is six. d) Similar to the rule above, you cannot indefinitely "chase" an opposing piece from one square to another if your opponent has no other way to avoid losing the piece. If you move a rook to e5 threatening a cannon on e6, and your opponent's only move to avoid capture is to move the cannon to f6, then you cannot keep chasing it from e6 to f6 by moving from e5 to f5 indefinitely. The idea of this rule and the rule above is to avoid perpetual check draws. Some of these situations can be complicated but usually the person who is initiating the perpetual move loop must break it off. e) The two kings cannot face each other on the same file. If red's king is on e1 and black's king is on e9 and there are no pieces directly between them on the e-file, then that is an illegal position. If black's king is the only piece on the f-file, then red's king on the e-file cannot move to the f file. f) When neither side can checkmate or stalemate the opposing king, the game is a draw. For Draft copies of the Asian Xiangqi Federation & China Xiangqi Federation versions of the rules, ftp to: dec06.cs.monash.edu.au. The file "Rules" is in the path: /pub/oyang/Chinese_chess. 5. What are the values of the pieces? Here are some rough values, which of course, can change depending on the game situation or how skillful a particular player is in maneuvering a particular piece (these values are recognized by Mainland authorities & are generally sound for all stages of the game): Rook 9 Cannon 4.5 Knight 4 Minister 2 Guard 2 Pawn 2 (after crossing river) Pawn 1 (before crossing river) 6. What kind of notation is used? It seems every writer or organization uses different notation. We are generally following ICCS notation in the FAQ for compatibility: the rows are A to I from left to right (from red's viewpoint), and the files are number 0-9 from bottom of the board to the top. Other notations are AXF, algebraic, and Xiangqi Review. 7. What are some common opening moves? The Central Cannon is the most popular. Red moves Ch2-e2. Black usually replies with Ch7-e7 or Nh9-g7 or Nb9-c7. The Minister's (or Bishop's) opening was popularized by Hu RongHua. The starting move is Mg0-e2. Other starting moves are Pc3-c4 or Pg3-g4 or Nh0-g2. Here is XiangQi Review's listing of common XiangQi openings: ------------- ----------------------- Opening Moves Opening Name in English ------------- ----------------------- ----------------------------------------------------------------------- 1. C2=5 Central Cannon Opening ----------------------------------------------------------------------- 1. C2=5 C8=5 Cannon's Defense 1. C2=5 C2=5 Counter Cannon Defense 1. C2=5 N8+7 2.... C2=5 Counter Cannon Deferred ----------------------------------------------------------------------- 1. C2=5 N8+7 2. N2+3 N2+3 Two Knights' Defense [TKD] ----------------------------------------------------------------------- 1. C2=5 N2+3 2. N2+3 N8+9 One Knight's Defense 1. C2=5 N2+3 2. N2+3 R9+1 Accelerated One Knight 1. C2=5 N2+3 2. N2+3 C8=6 Pseudo Two Knight' Defense 3. R1=2 N8+7 1. C2=5 N2+3 2. N2+3 P7+1 Paired Canons Defense 3. R1=2 R9+2 1. C2=5 N2+3 2. N2+3 R9+1 Right Paired Cannons Defense 3. R1=2 C8-1 1. C2=5 N8+7 2. N2+3 R9=8 The Left Piston 3. R1=2 C8+4 1. C2=5 N8+7 2. N2+3 R9=8 Tiger Formation 3. .... C8=9 1. C2=5 C8+1 Stacked Cannons Defense ----------------------------------------------------------------------- 1. P3+1 or P7+1 Pawn Opening 1. N2+3 Knight Opening 1. B3+5 Bishop Opening 1. C2=6 Long Cannon Opening 1. C2=4 Short Cannon Opening 1. C2=3 Short Pawn Cannon Opening 1. C2=7 Long Pawn Cannon Opening 1. C2=1 Side Cannon Opening 1. C2+2 Border Cannon Opening 1. P9+1 Side Pawn Opening 1. N8+9 Side Knight Opening 1. G4+5 Guard Opening ----------------------------------------------------------------------- Others Irregular Openings ----------------------------------------------------------------------- 8. Are there any proverbs for this game? Most Chinese chess proverbs are slight "exaggerations" of the truth: * When my opponent's cannon moves to the middle, my knight jumps up front. (For the most common opening.) * If a rook is not moved within the first 3 moves, it is dead. * A pawn is as powerful as a rook after it crosses the river. * An old pawn is as good as none ("old" when on opponent's back rank) 9. Are there any basic guidelines for handicap play? Rook Odds The side giving odds as red plays without the left rook. There are 3 "iron" pieces. Red's leftmost pawn, left knight and left cannon can't be captured unless they've moved. 2 Knights Odds Red plays without his knights. "Iron" center pawn. Red's center pawn can be captured only by check & only by the piece giving check. Knight and Move(s) Odds The side giving odd plays black and without his left knight; red makes 1 or more moves before black replies (possible red moves--see Moves Odds). 1 Knight Odds Red plays without his left knight. 4 Plus Moves Odds The side receiving odds plays red & makes 4 or more moves before black moves. No pieces except pawns can be moved to the player's own river edge for these 4 (or more) moves. 3 Moves Odds The side receiving odds as red makes 3 moves before black replies. About equal to 1 knight odds. No pieces are allowed to cross the river during these 3 initial moves. 2 Moves Odds Side receiving odds as red makes 2 moves. 1 Move Odds The side receiving odds plays red. Less Than 1 Move Odds Half-move odds would be playing 2 games as red & 1 as black. Agree to the conditions before play begins to avoid disputes. Giving cannon odds is rare & much harder than giving knight odds. [Handicap info from XiangQi Review.] 10. Can you recommend a few good books? There are really only 3 books in English that are widely available: 1. Chinese Chess by H.T. Lau. Basic rules, opening, middle and endgame play. Many exercises. Material needed to win or draw various endings. Descriptions of popular opening variations. 2. Chinese Chess for Beginners by Sam Sloan. English-speaking Chinese chess fans needed a book like this; unfortunately, Sloan wrote it. Filled with exaggerations & misleading statements. An alleged "entertaining" writing style that some might call juvenile. Still, some useful information. The revised edition contains some new things & not many corrections. 3. Let's Play Chinese Chess by B. Constantino. 1988. From Hong Kong. Other books in English you might find in a library or old book store: 3. Hsiang Ch'i: The Chinese Game of Chess by Terence Donnelly. 4. A Manual of Chinese Chess by Charles Wilkes. 5. The Chess of China by Dennis Leventhal. (A good read, if you find it.) 6. Shang Chi--The Chinese Chess by Chen-Chih Sun. Other books which have chapters on Chinese chess: The Board Game Book. Bell, R.C. 0-85685-447-6. p24-25. 2 page spread including board. Paper/card pieces with the book. Board and Table Games of Many Civilisations. Bell, R.C. 0-486-23855-5. p66-68. Games Ancient and Oriental and How to Play Them (Dover reprint of 19th C book). Falkener, Edward. 0-486-20739-0. p 143-145. Scholarship of this book is suspect. Chess Variations: Ancient, Regional & Modern. Gollon, John. Tuttle, 1985. Describes Chinese chess, Korean chess, and 3-way Chinese chess. Oriental Board Games. Pritchard, David. 11. Where can I buy books? Chinese Chess & Let's Play Chinese Chess are both available from: Yutopian Enterprises 4964 Adagio Ct Fremont, CA 94538 (510) 659-0138 FAX: (510) 770-8913 Chinese Chess for Beginners is published by: Ishi Press International 76 Bonaventura Dr San Jose, CA 95134 (408) 944-9900 Ishi Press International 20 Bruges Place London NW1 0TE United Kingdom Chinese Chess by H.T. Lau is available from: Charles E. Tuttle Co. PO Box 410 28 S. Main St. Rutland, VT 05702 800/526-2778 The Chinese Chess Institute sells some books written in Chinese. A translation guide is provided. Some new titles: 7th Asian Cup-- Complete Game Records (in English, $15 for subscribers); Xiangqi Opening Highlights (in Chinese), $12. They are also working on some things in English for beginners. See address for XiangQi Review above. David Wurman has written two well-regarded books in German: 1. Chinesisches Schach/Koreanisches Schach. 1991. 350 pages. Price: DM 48 (about $32) 2. Chinesisches Schach Leicht Gemacht! Regeln. Tricks und Taktik. 1993. 192 pages. Price: DM 14.90 (about $9.25) These books may be ordered from Wurman at this address: David Wurman c/o Haya Wurman 3.A Keller St Hacarmel, Haifa 34483 Israel 12. Can you recommend some magazines? 1. XiangQi Review is the best English language publication. It is published 6 times a year, usually 20 pages. $10/year in US, or $15/year overseas. Address is: Chinese Chess Institute PO Box 5305 Hercules, CA 94547-5305 2. Chinese Chess Newsletter. Published from England, so focuses on Europe. The "usual" subscription rate is 10 pounds a year. Not much on production quality but contains useful news. Recent information suggests this newsletter is only published sporadically at this time. C.K. Lai 12 Lagan House Sumner Rd London SE15 5RB England 3. Chinese Chess News/Korean Chess. The copy I have is one 8 1/2 by 11 sheet of paper, typewritten on both sides. Some news and addresses for Chinese chess and information on Korean chess. David Rockwell 8514 Trumbull Ave Skokie, IL 60076-2440 Or, if writing from Europe: Malcolm Horne 10B Windsor Square Exmouth, Devon EX8 1JU England 4. Xiangqi Mi Tong Bao. In Italian. Recent information suggests this magazine may have suspended publication at this time. Agostino Guberti Via Don Gnocchi 20/D 20075 Lodi (Milano), Italy 5. Variant Chess: The Magazine to Expand Your Chess Horizons Peter Wood 39 Linton Rd, Hastings, East Sussex, TN34 1TW England 4 issues per year 1-year subscription: 7 pounds (UK), 8 pd (surface), 9.5 pd (air) This newsletter includes a column on Chinese chess, as well as information on shogi and chess variants. 13. Where can I buy Sets? From Yutopian Enterprises or Ishi Press or at your nearest Chinatown if you live near a large city, or from Chinese or Vietnamese grocery & gift shops in smaller cities. Yutopian Enterprises sells a selection of sets & books. Either write to the address given above, or contact them on the Internet. Their address is: yutopian@netcom.com. (End of FAQ Part 1. Continued in FAQ Part 2.) Article: 1504 of rec.games.chinese-chess Path: rohcs1.uhc.com!news2.mr.net!mr.net!InforMNs.k12.MN.us!news.nde.state.ne.us!news.mid.net!news.mci.net!infoserv.illinois.net!news.cic.net!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!hookup!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!howland.reston.ans.net!cs.utexas.edu!not-for-mail From: LEARY@ALM.ADMIN.USFCA.EDU Newsgroups: rec.games.chinese-chess Subject: rec.games.chinese-chess FAQ (Part 2 of 2) Date: 31 Jan 1995 22:14:04 -0600 Organization: UTexas Mail-to-News Gateway Lines: 882 Sender: nobody@cs.utexas.edu Message-ID: <950131201527.20224f5b@ALM.ADMIN.USFCA.EDU> NNTP-Posting-Host: news.cs.utexas.edu rec.games.chinese-chess FAQ (Part 2 of 2) 14. Is there any software available? There are 5 commercial programs for DOS: Chinese Chess Master III, Uncle Wang, XIAN, and Battle Chess II: Chinese Chess, and "World Chess Series One: Chinese Chess." Chinese Chess Master III (DOS version) $44.00 Supports Sound Blaster. 70% English screen. Easy to use. VGA display. Good for advanced players. Beautiful graphics and 36 opponents to choose from. Very strong. Beginners new to Chinese chess may want to select a different program. The easiest opponent of Chinese Chess Master III is very difficult to defeat, and you cannot change the strength level. Not many features, just a really tough game. Ordering information: No returns! Be sure that you know what you want before buying. Foreign orders please add $20.00, otherwise send a Post Office US$ money-order to eliminate the extra $20.00 charge. Send a letter with the product name, ship to address, phone number, check, the product name to: (Foreign shipping (S/H) charge might vary) DATA STATION P.O. BOX 91654 City of Industry, CA 91715-1654 (213) 344-8595 E-Mail bamboo@delphi.com (California residents please add 8.25% sales tax.) (Make check payable to Data Station) Uncle Wang Imperial Dragon Software PO Box 4446 Tumwater, WA 98501 Price: $28 Features: 8 skill levels, position setup, save games, take back moves, change sides. XIAN Leong Jacobs, Inc. 2729 Lury Lane Annapolis, MD 21401 $29.95 + $2 shipping Features: 9 skill levels, position setup, save positions, take back moves, change sides. World Chess Series One: Chinese Chess (DOS) Pachyderm Software 2124 Broadway, Ste 202 New York, NY 10023 (212) 875-1397 $39 (plus $4 shipping) NY residents add sales tax. Check or money order. Notes: A new program. Features: multiple time & depth settings; position setup; suggest moves; handicap play; modify piece values. Mouse support. Battle Chess II: Chinese Chess (the weakest commercial program) InterPlay Productions 3710 S. Susan, Ste. 100 Santa Ana, CA 92704 (714) 545-9001 $49.95 (Exciting graphics) All commercial programs mentioned above are available from: Yutopian Enterprises 4964 Adagio Ct Fremont, CA 94538 (510) 659-0138 Fax: (510) 770-8913 Internet: yutopian@netcom.com (Yutopian also carries Chinese chess books & sets) For the Macintosh, there is a shareware program written by Tie Zeng available on the Internet. Ftp to: mac.archive.umich.edu. The program is in the path: /mac/game/board and is called chinesechesspro1.01.cpt.hqx. There are a few shareware DOS Chinese chess program available on the Internet. Two are available via anonymous ftp at caissa.onenet.net. The stronger program is currently in the path: /pub/chess/DOS/OLD-STUFF/cch.zip. Type "play" to start. Unfortunately, this program seems to freeze the computer after exiting from the program. The other, weaker, program is in the path: /pub/chess/DOS/OLD-STUFF/chinechs.exe. For information on Korean chess, and a couple Chinese chess programs, as well as related items, get the file chichess.zip from caissa.onenet.net in the path: /pub/chess/DOS/chichess.zip. CCHVIEW is a popular database for viewing games from ICCS, games posted to rec.games.chinese-chess, etc., or your own games. Available via anonymous ftp at dec06.cs.monash.edu.au in the path /pub/oyang/Chinese_Chess/cchview.zip. Opening analysis related to the "Wind Screen Horse" is available via ftp at ftp.netcom.com in the path: /pub/damish/ws_horse.zip. 15. Can I play opponents by using my computer? You can play real time games on the Internet Chinese Chess Server (ICCS). Telnet to: coolidge.harvard.edu 5555 or 128.103.28.15 5555 Login with a name & choose a password. Type "help" or "help intro" if you're new. To register your name after you login, type "register [your e-mail address]." Chinese GM Liu DaHua recently played on ICCS, along with Chinese Master Cai FuRu. <>===========================================================<> International Chinese Chess Server Top 40 Players Last edit : 1994-11-27 Total registered players: 1937 Total number of games played (approximately): 43441 <>===========================================================<> Rank Name Rating Wins Losses Draws <>===========================================================<> 1 lhh 2004 103 12 8 2 Alligator 1959 212 72 10 3 jeff 1951 124 53 7 4 mg 1951 186 40 13 5 NewYork 1918 88 23 12 6 wyabc 1907 172 99 11 7 elton 1903 36 11 9 8 haha 1898 132 71 6 9 ppfast 1891 93 59 21 10 BufuBuxin! 1880 92 11 0 11 greedy 1878 143 73 14 12 GODFATHER 1870 286 607 2 13 Frank 1853 51 5 8 14 weijie 1831 37 18 4 15 alibaba 1824 45 23 2 16 shark 1817 73 31 10 17 Communist 1816 52 8 1 18 pc386-25 1812 57 40 3 19 bell 1811 87 46 17 20 HJH 1807 162 45 0 21 AAA 1804 67 15 1 22 diana 1803 58 24 2 23 fcf 1776 27 8 1 24 got 1776 65 32 20 25 shu 1775 25 4 2 26 khuang 1772 540 224 52 27 Octpus 1768 187 108 39 28 naka 1765 81 48 4 29 birds-hunter 1757 69 35 6 30 Moir 1753 44 27 5 31 piranha 1751 36 14 2 32 Smith 1750 67 25 10 33 cell 1750 52 17 5 34 dij 1750 103 37 10 35 ilh 1744 221 226 18 36 xixi 1743 58 31 10 37 BB 1731 37 10 4 38 roma 1731 33 6 3 39 vp 1730 66 48 6 40 sho 1728 55 24 7 <>===========================================================<> There is a European server in Sweden. Address is: hippolytos.cd.chalmers.se 5555 or 129.16.79.39 5555 There is a Chinese chess server in Taiwan. Address: 140.112.50.162 port=5555 A PC client, ZUVGA, is available at caissa.onenet.net. It is in the path: /pub/chess/uploads/DOS/zuvga060.zip. An MS Windows client is available at dec06.cs.monash.edu.au. It is in the path: /pub/oyang/Chinese_chess/iccsterm.zip. An X Windows client is available at dec06.cs.monash.edu.au. It is in the path: /pub/oyang/Chinese_chess/xiccc*. You may also play real time Chinese chess on the Internet Go Server at hellspark.wharton.upenn.edu 6969. You will probably have to use the "shout" command to find players since most will be playing go. Do not expect to play Chinese chess without difficulty here for the time being. 16. Are there any clubs where I can find opponents? USA Los Angeles Chinese Chess Association 625 College St #203 Los Angeles, CA 90012 FAX: 1 818 308-3539 Phone: 1 213 628-0688 Chinese Community Cultural Service Center 1074 Stockton St San Francisco, CA 94108 Phone: 1 415 788-8948 Xiangqi Association of America 153-A Waverly Pl San Francisco, CA 94108 Phone: 1 415 391-1236 (According to XiangQi Review, this is a gambling joint. Try the CCCSC above.) New York Chinese Chess Association 21 Division St New York, NY 10002 FAX: 1 212 966-7360 Phone: 1 212 219-8858 United East Athletic Association, Xiangqi Club 70 Mulberry St, Room 201 New York, NY 10003 Phone: 1 718 273-4915 CANADA Calgary Chinese Chess Association 107A Ng Tower Center 115 - 2nd Ave SW Calgary, Alberta, CANADA T2P 3C6 FAX: 1 403 288-1897 Phone: 1 403 247-4808 Edmonton Chinese Chess Association 9645 - 101A Ave Edmonton, Alberta, CANADA T5H 0Y1 FAX: 1 403 429-3383 Phone: 1 403 424-2850 Montreal Chinese Chess Association 8655 Forbin Janson Montreal, Quebec, CANADA H1K 2J8 FAX: 1 514 861-6223 Phone: 1 514 352-0288 Toronto Xiangqi Association 4790 Creditview Rd Mississauga, Ontario, CANADA L5M 5M4 (416) 492-7581 FAX: 1 905 821-9947 Phone: 1 905 819-8263 Vancouver Chinese Chess Association 2/F, 21 E, Pender St Vancouver, B.C., CANADA V6A 1S9 FAX: 1 403 646-7243 Phone: 1 604 682-2999 Winnipeg Xiangqi Association 33 Surfside Crescent Winnipeg, Manitoba, CANADA R3X 1P2 FAX: 1 204 256-3892 Phone: 1 204 253-5325 EUROPE United Kingdom Chinese Chess Association 12 Lagan House, Sumner Rd London SE15 5RB ENGLAND Phone: 44 81 693-4779 German Xiangqi Association Buttstrasse 50, D-22767 Hamburg 50, GERMANY FAX: 49 40 385-337 Holland Chinese Chess Association Oltmanstraat 20, NL-3842 ZX Harderwijk, HOLLAND FAX: 31 3410 20221 Phone: 31 3410 18909 Italian Xiangqi Association Via Don Gnocchi 20D, 20075 Lodi (Milano) ITALY FAX: 39 371 420-451 Phone: 39 371 430-282 Association de Xiangqi en France 52 bd Serrurier 75019 Paris, FRANCE FAX: 33 1 458-41005 Phone: 33 1 458-21005 ASIA Australia Xiangqi Association Dept of Medicine, Level 5, Block 5 Monash Medical Centre Clayton Rd Clayton, VIC 3168 AUSTRALIA FAX: 61 3 563-2578 Phone: 61 3 364-9972 Chinese Xiangqi Association No. 80 Tian Tan Dong Rd Beijing 100061 CHINA FAX: 86 1 701-5176 Phone: 86 1 701-1614 Taipei Chinese Chess Association 2/F, 248 Yin Pin Bei Rd, 2nd Lane Taipei TAIWAN FAX: 886 2 557-4364 Phone: 886 2 553-3741 Hong Kong Chinese Chess Association Flat E/F, 4/F Wang Cheung Commercial Bldg 249-253 Reclamation St Kowloon, HONG KONG FAX: 852 770-8072 Phone: 852 771-3751 Singapore Xiangqi General Association 79-B, Lorong 8 Geylang Singapore 1439 SINGAPORE FAX: 65 345-4247 Phone: 65 340-5136 Thailand Xiangqi Association 78 Soipantachit 2 Lanes, Mytricht Rd Bangkok, THAILAND 10100 FAX: 66 2 226-5732 Phone: 66 2 221-6204 Viet-Nam Hochiminh City Dist. 5 Chess Assn 100/6B Hung-Vuong F.9.Q.5 Hochiminh City VIETNAM FAX: 84 8 325-236 Phone: 84 8 350-003 Indonesia Chinese Chess Association Jl. Per Agalan I No. 35 Jakarta INDONESIA FAX: 62 21 354-235 Phone: 62 21 808-2443 Malaysia Chinese Chess Association 11, Jalan Sultan, 5000 Kuala Lumpur, MALAYSIA FAX: 60 3 238-9045 Phone: 60 3 238-1113 Sabah Chess Association Union PO Box 792 90008 Sandakan Sabah, EAST MALAYSIA FAX: 60 89 272-282 Phone: 60 89 272-277 Japan Xiangqi Association 4-1-15 Shimoigusa, Suginamiku Tokyo 167 JAPAN FAX: 81 3 371-67169 Phone: 81 3 390-44368 Philippines Federal Chess Enthusiast Assn Room 219, 945 Gandara St Manila, PHILIPPINES FAX: 63 2 530-1170 Phone: 63 2 486-218 Associacao De Xadrez Chines De Macau Av. Do Almt. Lacerda 89A EDF. Luenfung No. 1 A MACAU FAX: 853 210-110 Phone: 853 210-110 Brunei Chinese Chess Blk C, #3 Abd Razak Complex Gadong 3180 PO Box 946 Bandar Seri Begawan 1909 BRUNEI Darussalam FAX: 673 2 426-191 Phone: 673 2 424-307 17. Is there a Chinese chess version of the United States Chess Federation? No. Organization of Chinese chess in the United States lags behind most other countries, including those in Europe. Also, Europe seems to enjoy a great deal of cooperation between Asian "experts" and western "novices," unlike the situation in the US. Chinese chess "organization" in the US is basically confined to Chinatown clubs, which are not usually as accessible as the tourist shops. A suggestion for future development would be to organize Chinese chess activities at regular chess or go clubs & then try to branch out on your own after a regular clientele has been established. Perhaps try to find a local Chinese chess expert who would agree to give a simul or lecture to drum up interest. 18. What are some of the top tournaments? Here are most of the top Asian events, and the organization each is affiliated with: A. China Xiangqi Association 1. 5 Ram Cup Held in Guangzhou in December or January; entrance is limited to Chinese National Champions. Current champion: Xu YinChuan 2. YinLi Cup Held in Guilin. Current champion: Xu TianHong 3. Chinese National Team Championship Held first half of each year (usually April to June); most recently held in Nanjing. Current champion--men: Shanghai women: Jiangsu 4. Chinese National Championship Held second half of each year (usually August to December); Current champion: Tao HanMing B. Asian Xiangqi Federation 1. Asian Cup [Team] Held every even-numbered year since 1980 (October to November usually). China has won the men's and women's trophies every time. Current champion--men: China women: China 2. Asian Cities Individual Championship Held odd-numbered years, timing varies; most recently held in Bangkok, 1993. Current champion: Hu RongHua C. World Xiangqi Federation 1. The World Cup The 4th World Cup will be held in 1995 in Singapore. Cycle frequency has not been established. Current champion--men: Xu TianHong women: Hu Ming team: China non-Chinese: Mei QingMing (Vietnam) All of the above listed tournaments are essentially "closed" events, meaning that unless you are invited, you cannot participate. CXA events are for mainland Chinese only. AXF events are for their 12 Asian member nations. The only tournament above that is open to "foreigners" is the World Cup, which is still by invitation only. Other Tournaments: JiaBo Cup [Team] (CXA) Match between Shanghai and Guangdong. Current champion--men: Guangdong women: tie QiWang Title (CXA) Current champion: Lu Qin Guangdong-Hong Kong-Macao Triangular Match [Team] (AXF?) 12 matches of this annual event (since 1979) have been played (except for 3-year interruption due to Tiananmen incident). Guangdong has won every match. Current champion: Guangdong European Championship Current champion: C.K. Lai (England) French Championship Current Champion: Dang Tran Chung AXF 12 Members: China Hong Kong Taiwan Thailand West Malaysia East Malaysia Macao Philippines Singapore Indonesia Brunei Japan 19. Who are some of the strongest players around the world? Most of the strongest players live in China. Here are the Chinese National Ratings for the first half of 1994: MEN: Lu Qin 2571 (Recently defeated Li LaiQun for QiWang title) Xu YinChuan 2521 (Current 5-Ram Cup Champ) Zhao GuoRong 2520 (Two-time CN Champion--1990 & 1992) Hu RongHua 2500 (Greatest player in Chinese chess history?) Liu DaHua 2485 (Won Chinese National title in 1980 & 1981) Li LaiQun 2485 (Tough times, lost QiWang & last in 5-Ram Cup) Xu TianHong 2479 (Won Third World Cup & current YinLi Cup Champ) Liu DianZhong 2440 (Breaks through to the top ten) Liu Xing 2437 (Also new to the top ten) Lin HongMin 2435 (Strong Shanghai player) Zhang Qiang 2431 Zhuang YuTeng 2429 Bu FengBo 2417 Yan WenQing 2417 Yu YouHua 2412 (Drops out of the top ten) Jiang QuanSheng2401 Wan ChunLin 2400 Tao HanMing 2399 (Just won 1994 Chinese National Championship) Zhang Gang 2396 Xu Bo 2394 Huang ShiQing 2394 WOMEN: Hu Ming 2334 (On top now; Xie SiMing is inactive) Huang YuYing 2285 Shan XiaLi 2267 (Dropped a lot of points; still third) Lin Ye 2260 OuYang QiLin 2257 Gao Hua 2245 Wu Qun 2245 Chen ShuLan 2242 Liu BiJun 2228 Guo LiPing 2203 OTHER COUNTRIES Taiwan Wu KuiLin Liang JinYi Hong Kong Chiu YuKuen Vietnam Mei QingMing Japan Shen Hao (formerly of Shanghai) Singapore Lee KhengSoi Teo SimHua Thailand Ma WuLian Malaysia Li JiaQing Chieng KuokWu Chen JieYu Indonesia Ifan ChungMing Germany Huebner Robert (GM of chess) Siewert Hans-Joachim Italy Yu JianGuo Hu YunXi Nastasio Davide Guberti Agostino USA Lee Michael Gong Fan Chien Chi Yan TatSun Ng Hak Lok Canada Der Lawrence Yu Chou Jen Li Chung 20. Are there any variants of Chinese chess? A. Game of the Three Kingdoms This game is supposed to illustrate the war of the Three Kingdoms: Wei (blue), Shu (red) and Wu (green), A.D. 221-64. The lines of the board are not straight throughout, and each army faces the other two. The pieces consist of the regular 16, but also a different piece (2 of them for each army). This piece in red's army is designated as (F) for "fire." Blue's is called (B) for "banner" and green's is called (W) for "wind." Their move is an extended knight's move: 2 steps vertically or horizontally and then 1 step diagonally. In the initial position, they each sit 2 spaces directly above the guards of each army. When one of the Generals (who are named Wei, Shu, and Wu) is mated, the player who has mated him removes the king from the board and adds the remainder of his army to his own. The board has 6 sides. 3 of the sides have 9 spaces across (where the 3 armies start). The other 3 sides have 10 spaces across, each. The board is really 3 half regular boards, plus 12 squares (3 X 4 squares, each dividing each army's half board from the others) & 1 triangle space (in the very center of the board). A diagram of the board is given in H.R. Murray's book, "A History of Chess." R = Rook K = King F = Fire H = Horse C = Cannon B = Banner E = Elephant P = Pawn W = Wind G = Guard Here's my diagram of the board. Pretty good, huh? :-) Blue Army (R)-+----+---(P)-|----|-(P)---+----+-(R) Green Army (H)---+---(C)------|----|------(C)---+---(H) (E)-----+-------(P)\ | | /(P)-------+-----(E) (G) -----(B)---- \ \|----|/ \ / ---(W)------(G) (K) + \ | | /\ + (K) (G) \ \ | | / \ / (G) (E) \ (P) \|----|/ (P) / (E) (H) + (B) \ | | / \ (W) + (H) (R) \ \ \ \|----|/ / / / (R) + (C) (P) \ / \ / \ / (P) (C) + + \ \ \ / \/ \ / / \/ + (P) \ \ / \ /|\ / \ / / \(P) \ / \ \ / | \ / / \ / / + \ \ / \ | / \ / / \ + \ \ / \ \ | / / \ / / + \ \ \ | / / / + \ \ \ \ | / / / / (P)---+---(P)---+---(P)---+---(P)---+---(P) +--(C)--+---(F)---+---(F)---+--(C)--+ +----+---+---+---+---+---+---+----+ (R)-(H)-(E)-(G)-(K)-(G)-(E)-(H)-(R) Red Army B. Half-Board Variant Here is another Xiangqi variant, as given in Xiangqi Review (Volume II, Number 5). You only use half the board, but all 32 pieces. Turn over all 32 pieces, so you can't see what they are, and mix them all well. Then put them all face-down on the *squares* of a half-board--not on the intersections, on the squares, like in western chess. After deciding who goes first, the first player chooses a piece to turn over, which constitutes one move. Then the second player turns over a piece. The players then alternate, either turning over another piece or making a move with a piece already turned up. All the pieces move the same way--one square up, down, right, or left, but not diagonally. You can move a piece onto any adjacent empty square, or onto an adjacent square occupied by another piece by capturing that piece, if legal. The captured piece is then removed from the board. Moving is compulsory, capturing not. The men rank in this order: king -> Rook -> Horse -> Cannon -> Bishop -> Guard -> Pawn -->> King Each piece can take any piece that's equal or lower in rank. The exception is that a pawn *can* take a king! A game is won when you have captured all men from your opponent, or when he resigns. Checkmating the king doesn't end the game, draws are rare. Material gain is the highest objective. Be careful when capturing that your piece isn't trapped or lost to another higher piece. There is no checking or hitting violations, no repetition prohibitions. Force your opponent to take risks by having to turn over unknown pieces next to his. In some positions, the rook may even be worth more than the king. C. Seven Warring States Variant Name of Game: Qiguo Xiangxi (7 Warring States Chess) There are a total of 120 pieces used in this variant symbolizing the seven Warring States (403-221 B.C.) period. This variant was created by Guang Si-ma. The Zhou (kingdom) has 1 piece (at the center point of the board). Each of the 7 Warring States has 17 pieces. The Zhou piece is yellow (central space) Qin is white (starts in west position) Chu is red (south position) Qi is indigo (dark blue) (east position) Yan is black (north position) Han is cinnabar (orange-red) (south position) Wei is green (east position) Zhao is purple (north position) Pieces: General (Jiang) Each of 7 states has 1 General. He moves vertically, horizontally, or diagonally with no limit on distance (like the queen in western chess). Deputy General (Pian1) Each army has 1 Deputy General. He moves vertically or horizontally with no limit on distance (like the rook). Officer (Bi4) Each army has 1 Officer. He moves diagonally without limit (like the bishop in western chess). The Generals, Deputy Generals, and Officers are viewed as being mounted on chariots (elephants were not used in China, though the Xiang character is used in the game's name). Diplomat or Liaison Officer (Xing2ren2) Each army has 1 Diplomat. He moves vertically, horizontally, or diagonally without limit (like the queen in western chess). But he may not engage in combat, and may not be killed. Cannon (Pao) Each army has 1 cannon. It moves vertically or horizontally without limit. There must be an intervening piece for it to attack another piece (it moves just like modern-day cannon). Archers (Gong1) Each army has 1 (unit of) Archers. The unit moves 4 spaces (on each move) vertically, horizontally, or diagonally. Crossbowmen (Nu3) Each army has 1 (unit of) Crossbowmen. The unit moves 5 spaces vertically, horizontally, or diagonally. Swordsmen (Dao1) Each army has 2 units of Swordsmen. Each unit moves 1 space diagonally. Broadswordsmen (Qian?) Each army has 4 units of Broadswordsmen. Each unit moves 1 space vertically or horizontally. Cavalry (Qi2) Each army has 4 units of Cavalry. Each unit moves 4 spaces and moves similar to a knight--1 space in a straight line and then 3 spaces diagonally. If 7 people play the game, each takes 1 warring state. If 6 people play, 1 player takes both Qin and 1 other state in alliance with it. If 5 people play, then in addition to the Qin alliance, Chu is allied with 1 other state. If 4 people play, then in addition to the Qin and Chu alliances, Qi is allied to another state. When each player takes possession of 1 state, those states with which they are allied are chosen by the players themselves. Both of the allied states are directed by the choosing players, who must first take an oath saying, "If either of the states under my command is lost, it will be through my own carelessness." If 1 player orders an ally to attack a very strongly defended state, he must first penalize himself by downing a glass of liquor (or beer). The order of play is: Qin, Chu, Han, Qi, Wei, Zhao, and Yan (this order is counterclockwise beginning with the state in the west in the initial position, which is Qin). If a poor move is played, it may not be taken back (except if penalty is agreed by players beforehand--glass of beer, lose next turn, etc.). If anyone moves a piece incorrectly, he is penalized (either a lost move or a shot of liquor, exact penalties at discretion of players themselves). If a player attacks his own ally, then the entire army of that ally is lost and removed from the board. Whenever a player is placed in check, he may be penalized according to previously agreed upon penalty :-) A player wins over another state by capturing that enemy's General. But even if the General is not taken, a player can win by capturing more than 10 other pieces of the opposing state. If an enemy has not yet lost 10 pieces and a player's own army loses more than 10, then that player's own army is lost and removed. At the end of the game, the player who has captured the most pieces is the winner of the game. First the winner takes a victory drink (a special drink that is not used for other purposes associated with this game), then the losers take a drink. Should 1 player have captured 2 Generals, or take a total of 30 lesser pieces, he is declared Dictator, or Tyrant, or just Bully (Ba4). Once a player has become Dictator, all the other states avow their submission to him, and everyone drinks another round. Relative value of pieces in their initial positions: 1 Cavalry unit is equal to any 2 units of Archers, Crossbowmen, Swordsmen, or Broadswordsmen. A Cannon is equal to 3 units of same. An Officer is equal to 4. A Deputy General is equal to 5. The Zhou king is yellow and sits in the center to show respect for the Son of Heaven. He has no army, does not engage in battle. Each of the 7 states has a particular color to reflect its directional position. The Diplomats represent persuasive politicians who try to create alliances among the states. The Yi Zheng Retired Scholar Pei Zi-xi obtained a copy of the text of this game's rules and had it engraved on wooden blocks so that it would be widely transmitted. It was then printed on the day of the Lantern Festival in the second year of the Kai-xi reign period (24 February 1206). Game Board with Initial Position G General D Deputy General O Officer L Liaison Officer (Diplomat) P Pao (Cannon) A Archers C Crossbowmen S Swordsmen B Broadswordsmen H Horsemen (Cavalry) Z Zhou King Yan Zhao +---+--(H)-(B)-(O)-(G)-(D)-(B)-(H)--+--(H)-(B)-(O)-(G)-(D)-(B)-(H)--+---+ +---+---+--(H)-(B)-(P)-(B)-(H)--+---+---+--(H)-(B)-(P)-(B)-(H)--+---+---+ +---+---+---+--(S)-(C)-(S)--+---+---+---+---+--(S)-(C)-(S)--+---+---+--(H) +---+---+---+---+--(A)--+---+---+---+---+---+---+--(A)--+---+---+--(H)-(B) +---+---+---+---+--(L)--+---+---+---+---+---+---+--(L)--+---+--(S)-(B)-(O)W +---+---+---+---+---+---+---+---+---+---+---+---+---+--(L)-(A)-(C)-(P)-(G)e (H)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(S)-(B)-(D)i (B)-(H)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(H)-(B) Q(D)-(B)-(S)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(H) i(G)-(P)-(C)-(A)-(L)--+---+---+---+--(Z)--+---+---+---+---+---+---+---+---+ n(O)-(B)-(S)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(H) (B)-(H)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(H)-(B) (H)--+---+---+---+---+---+---+---+---+---+---+---+---+---+---+--(S)-(B)-(O)Q +---+---+---+---+---+---+---+---+---+---+---+---+---+--(L)-(A)-(C)-(P)-(G)i +---+---+---+---+--(L)--+---+---+---+---+---+---+--(L)--+---+--(S)-(B)-(D) +---+---+---+---+--(A)--+---+---+---+---+---+---+--(A)--+---+---+--(H)-(B) +---+---+---+--(S)-(C)-(S)--+---+---+---+---+--(S)-(C)-(S)--+---+---+--(H) +---+---+--(H)-(B)-(P)-(B)-(H)--+---+---+--(H)-(B)-(P)-(B)-(H)--+---+---+ +---+--(H)-(B)-(D)-(G)-(O)-(B)-(H)--+--(H)-(B)-(D)-(G)-(O)-(B)-(H)--+---+ Chu Han ---------------------------------------------------------------------------- Contributors to the FAQ (if I missed someone, let me know): Michael J. Donohue, R.J. Hare, Timothy J. Lee, Roleigh Martin, Tero Sand, Kawai Tam, Jeroen Tiggelman, David Woo, Jim Z. Yu, Elton Yuen ----------------------------------------------------------------------------